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xiu_b/src/main/java/com/tailbet/job/GameJob.java
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20 KiB
Java

package com.tailbet.job;
import com.tailbet.model.entity.GameRound;
import com.tailbet.model.entity.RedPacket;
import com.tailbet.model.entity.User;
import com.tailbet.mapper.GameRoundMapper;
import com.tailbet.mapper.RedPacketMapper;
import com.tailbet.mapper.RedPacketRecvMapper;
import com.tailbet.mapper.UserMapper;
import com.tailbet.mapper.DigitWhiteMapper;
import com.tailbet.mapper.DrawRecordMapper;
import com.tailbet.mapper.SysConfigMapper;
import com.tailbet.model.entity.DigitWhite;
import com.tailbet.model.entity.DrawRecord;
import com.tailbet.model.entity.RedPacketRecv;
import com.tailbet.model.entity.SysConfig;
import com.tailbet.service.IGameService;
import com.tailbet.service.IRedPacketService;
import com.tailbet.service.IFakeUserService;
import com.tailbet.openim.OpenIMClient;
import com.baomidou.mybatisplus.core.conditions.query.LambdaQueryWrapper;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.scheduling.annotation.Scheduled;
import org.springframework.stereotype.Component;
import java.math.BigDecimal;
import java.time.LocalDateTime;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* 游戏定时任务
*/
@Slf4j
@Component
@RequiredArgsConstructor
public class GameJob {
private final GameRoundMapper gameRoundMapper;
private final RedPacketMapper redPacketMapper;
private final RedPacketRecvMapper redPacketRecvMapper;
private final DrawRecordMapper drawRecordMapper;
private final SysConfigMapper sysConfigMapper;
private final UserMapper userMapper;
private final DigitWhiteMapper digitWhiteMapper;
private final IGameService gameService;
private final IRedPacketService redPacketService;
private final IFakeUserService fakeUserService;
private final OpenIMClient openIMClient;
// 局状态监控(使用内存缓存,实际生产应使用Redis)
private final Map<Long, RoundTask> roundTasks = new ConcurrentHashMap<>();
// 配置缓存
private final Map<String, String> configCache = new ConcurrentHashMap<>();
// 延迟任务队列
private final Map<String, PendingTask> pendingTasks = new ConcurrentHashMap<>();
// 任务ID生成器
private java.util.concurrent.atomic.AtomicLong taskIdGenerator = new java.util.concurrent.atomic.AtomicLong(1);
/**
* 启动时加载配置缓存
*/
@jakarta.annotation.PostConstruct
public void loadConfig() {
try {
List<SysConfig> configs = sysConfigMapper.selectList(null);
for (SysConfig config : configs) {
configCache.put(config.getCfgKey(), config.getCfgValue());
}
log.info("配置缓存加载完成,共 {} 条配置", configs.size());
} catch (Exception e) {
log.error("配置缓存加载失败: {}", e.getMessage());
}
}
/**
* 获取配置值
*/
private String getConfig(String key) {
return configCache.get(key);
}
/**
* 获取整型配置值
*/
public int getConfigInt(String key, int defaultValue) {
String value = configCache.get(key);
if (value == null) return defaultValue;
try {
return Integer.parseInt(value);
} catch (NumberFormatException e) {
return defaultValue;
}
}
/**
* 检查红包是否需要托领取(每3秒执行)
*/
@Scheduled(fixedDelay = 3000)
public void checkRedPacketForFakeReceive() {
// 查找进行中的游戏红包
List<RedPacket> ongoingRps = redPacketMapper.selectList(new LambdaQueryWrapper<RedPacket>()
.eq(RedPacket::getStatus, 0)
.eq(RedPacket::getType, IRedPacketService.TYPE_GAME)
.isNotNull(RedPacket::getRoundId));
for (RedPacket rp : ongoingRps) {
LocalDateTime createTime = rp.getCreateTime();
// 发出超过配置时间未领完,让托领取
int fakeRecvTimeout = getConfigInt("fake_recv_seconds", 5);
if (createTime.plusSeconds(fakeRecvTimeout).isBefore(LocalDateTime.now())) {
// 查找未领取的用户,随机选一个托领取
try {
fakeUserReceiveRemaining(rp);
} catch (Exception e) {
log.error("托领取红包失败: rpId={}, error={}", rp.getId(), e.getMessage());
}
}
}
}
/**
* 假人托领取剩余份额(循环领取直到红包领完)
*/
private void fakeUserReceiveRemaining(RedPacket rp) {
List<User> fakes = fakeUserService.getFakeUsers();
if (fakes.isEmpty()) {
return;
}
// 循环领取直到红包领完
while (true) {
RedPacket rpCheck = redPacketMapper.selectById(rp.getId());
if (rpCheck == null || rpCheck.getStatus() != 0) {
// 红包已领完或不存在
break;
}
// 查找还未领取的假人
User fakeToUse = null;
for (User fake : fakes) {
// 检查该假人是否已领取过本红包
var received = redPacketRecvMapper.selectList(
new LambdaQueryWrapper<RedPacketRecv>()
.eq(RedPacketRecv::getRpId, rp.getId())
.eq(RedPacketRecv::getUserId, fake.getId()));
if (received.isEmpty()) {
fakeToUse = fake;
break;
}
}
if (fakeToUse == null) {
// 所有假人都已领取过,无法继续
log.warn("所有假人都已领取过本红包,无法继续: rpId={}", rp.getId());
break;
}
try {
redPacketService.receiveRp(rp.getId(), fakeToUse.getId());
log.info("假人{}领取红包{}剩余份额", fakeToUse.getId(), rp.getId());
} catch (Exception e) {
log.error("假人领取红包失败: rpId={}, fakeId={}, error={}", rp.getId(), fakeToUse.getId(), e.getMessage());
// 可能是红包已领完,退出循环
break;
}
}
}
/**
* 检查局超时(每10秒执行)
*/
@Scheduled(fixedDelay = 10000)
public void checkRoundTimeout() {
List<GameRound> ongoingRounds = gameRoundMapper.selectList(new LambdaQueryWrapper<GameRound>()
.eq(GameRound::getStatus, 0));
for (GameRound round : ongoingRounds) {
// 检查是否超过接注时间
RoundTask task = roundTasks.get(round.getId());
if (task != null && task.endBetTime.isBefore(LocalDateTime.now())) {
// 自动结束接注
try {
gameService.endBet(round.getGroupId(), 0L); // 0L表示系统自动触发
// 触发开始发红包,延迟时间从配置读取
int sendRpDelay = getConfigInt("send_rp_delay", 20);
scheduleStartRp(round.getId(), round.getGroupId(), sendRpDelay);
} catch (Exception e) {
log.error("自动结束接注失败: roundId={}, error={}", round.getId(), e.getMessage());
}
}
}
}
/**
* 每日凌晨重置活跃假人池
*/
@Scheduled(cron = "0 0 0 * * ?")
public void resetDailyFakeUsers() {
fakeUserService.resetDailyActiveFakes();
}
/**
* 安排开始发红包
*/
public String scheduleStartRp(Long roundId, Long groupId, int delaySeconds) {
String taskId = "start_rp_" + taskIdGenerator.getAndIncrement();
PendingTask task = new PendingTask();
task.setTaskId(taskId);
task.setType("start_rp");
task.setRoundId(roundId);
task.setGroupId(groupId);
task.setExecuteTime(LocalDateTime.now().plusSeconds(delaySeconds));
pendingTasks.put(taskId, task);
log.info("安排{}秒后开始发红包: roundId={}", delaySeconds, roundId);
return taskId;
}
/**
* 安排自动结算
*/
public String scheduleSettle(Long roundId, Long groupId, int digit, int delaySeconds) {
String taskId = "settle_" + taskIdGenerator.getAndIncrement();
PendingTask task = new PendingTask();
task.setTaskId(taskId);
task.setType("settle");
task.setRoundId(roundId);
task.setGroupId(groupId);
task.setDigit(digit);
task.setExecuteTime(LocalDateTime.now().plusSeconds(delaySeconds));
pendingTasks.put(taskId, task);
log.info("安排{}秒后结算: taskId={}, roundId={}, digit={}", delaySeconds, taskId, roundId, digit);
return taskId;
}
/**
* 安排自动下一期
*/
public String scheduleAutoNextTask(Long groupId, int delaySeconds) {
String taskId = "auto_next_" + taskIdGenerator.getAndIncrement();
PendingTask task = new PendingTask();
task.setTaskId(taskId);
task.setType("auto_next");
task.setGroupId(groupId);
task.setExecuteTime(LocalDateTime.now().plusSeconds(delaySeconds));
pendingTasks.put(taskId, task);
log.info("安排{}秒后自动开始下一期: groupId={}", delaySeconds, groupId);
return taskId;
}
/**
* 安排机器人发包
*/
public String scheduleBotSendRp(Long roundId, Long groupId, int delaySeconds) {
String taskId = "bot_send_rp_" + taskIdGenerator.getAndIncrement();
PendingTask task = new PendingTask();
task.setTaskId(taskId);
task.setType("bot_send_rp");
task.setRoundId(roundId);
task.setGroupId(groupId);
task.setExecuteTime(LocalDateTime.now().plusSeconds(delaySeconds));
pendingTasks.put(taskId, task);
log.info("安排{}秒后机器人发包: roundId={}", delaySeconds, roundId);
return taskId;
}
/**
* 开始游戏后安排定时器
*/
public void onGameStart(Long roundId, Long groupId, int intervalSeconds) {
RoundTask task = new RoundTask();
task.roundId = roundId;
task.groupId = groupId;
task.endBetTime = LocalDateTime.now().plusSeconds(intervalSeconds);
roundTasks.put(roundId, task);
// 广播开始下注
GameRound round = gameRoundMapper.selectById(roundId);
if (round != null) {
broadcastStartBet(groupId, round.getRoundNo());
}
log.info("游戏开始: roundId={}, {}秒后结束接注", roundId, intervalSeconds);
}
/**
* 结束接注后安排发红包
*/
public void onEndBet(Long roundId, Long groupId) {
// 移除结束接注定时器
roundTasks.remove(roundId);
// 广播结束下注
GameRound round = gameRoundMapper.selectById(roundId);
if (round != null) {
broadcastEndBet(groupId, round.getRoundNo());
}
// 通知白名单用户尾数试算完成
notifyWhiteUsers(roundId);
// 安排延迟后开始发红包
int sendRpDelay = getConfigInt("send_rp_delay", 20);
scheduleStartRp(roundId, groupId, sendRpDelay);
}
/**
* 开始发红包
*/
public void onStartRp(Long roundId, Long groupId) {
GameRound round = gameRoundMapper.selectById(roundId);
if (round == null) {
return;
}
// 广播开始发红包
broadcastStartRp(groupId, round.getRoundNo());
// 安排超时后如果没人发包则机器人自动发
int autoRpTimeout = getConfigInt("auto_rp_timeout", 10);
scheduleBotSendRp(roundId, groupId, autoRpTimeout);
}
/**
* 机器人自动发包
*/
public void botSendRp(Long roundId, Long groupId) {
GameRound round = gameRoundMapper.selectById(roundId);
if (round == null || round.getTargetDigit() == null) {
return;
}
// 查找机器人账号
User bot = userMapper.selectOne(new LambdaQueryWrapper<User>()
.eq(User::getIsBot, 1)
.last("LIMIT 1"));
if (bot == null) {
log.error("未找到机器人账号");
return;
}
try {
// 机器人发1元3个包
RedPacket rp = redPacketService.sendRp(bot.getId(), groupId,
new BigDecimal("1"), 3, roundId);
// 红包尾数控制: 需要在发红包时预计算各份额金额
// 确保手气王金额的尾数等于目标尾数
// 注: 当前实现中红包金额随机分配,实际生产需要调用RedPacketService控制尾数
log.info("机器人自动发包: roundId={}, rpId={}, targetDigit={}",
roundId, rp.getId(), round != null ? round.getTargetDigit() : "null");
} catch (Exception e) {
log.error("机器人发包失败: roundId={}, error={}", roundId, e.getMessage());
}
}
/**
* 开奖结算
*/
public void onSettle(Long roundId, Long groupId, int digit) {
try {
gameService.settle(roundId, digit);
// 广播开奖结果
GameRound round = gameRoundMapper.selectById(roundId);
if (round != null) {
broadcastResult(groupId, digit, round.getRoundNo());
}
// 检查是否自动开启下一期
GameRound roundAfterSettle = gameRoundMapper.selectById(roundId);
if (roundAfterSettle != null && roundAfterSettle.getAutoNext() == 1) {
// 5秒后自动开始下一期
scheduleAutoNextTask(groupId, 5);
}
// 清理任务
roundTasks.remove(roundId);
log.info("局结算完成: roundId={}, digit={}", roundId, digit);
} catch (Exception e) {
log.error("结算失败: roundId={}, error={}", roundId, e.getMessage());
}
}
/**
* 通知白名单用户(尾数试算完成)
*/
private void notifyWhiteUsers(Long roundId) {
List<DigitWhite> whites = digitWhiteMapper.selectList(new LambdaQueryWrapper<>());
GameRound round = gameRoundMapper.selectById(roundId);
if (round == null) return;
for (DigitWhite white : whites) {
User user = userMapper.selectById(white.getUserId());
if (user != null) {
// 通过OpenIM发送通知
openIMClient.sendUserMessage(String.valueOf(user.getId()),
"尾数试算完成,请前往修改尾数。期号: " + round.getRoundNo());
log.info("通知白名单用户尾数试算完成: userId={}, roundId={}", user.getId(), roundId);
}
}
}
/**
* 广播开始下注
*/
private void broadcastStartBet(Long groupId, String roundNo) {
// 注意: 实际生产中需要通过Group表映射获取OpenIM群ID
openIMClient.sendGroupMessage(String.valueOf(groupId),
roundNo + "期开始下注");
}
/**
* 广播结束下注
*/
private void broadcastEndBet(Long groupId, String roundNo) {
openIMClient.sendGroupMessage(String.valueOf(groupId),
roundNo + "期结束下注");
}
/**
* 广播开始发红包
*/
private void broadcastStartRp(Long groupId, String roundNo) {
openIMClient.sendGroupMessage(String.valueOf(groupId),
roundNo + "期开始发红包");
}
/**
* 广播开奖结果
*/
private void broadcastResult(Long groupId, int digit, String roundNo) {
String playWinDesc = gameService.getPlayWinDesc(digit);
String message = roundNo + "期开奖\n" +
"尾数: " + digit + "\n" +
"中奖玩法: " + playWinDesc;
// 查询近30期历史
String history = getRecentHistory(groupId);
if (history != null && !history.isEmpty()) {
message += "\n\n近30期:\n" + history;
}
openIMClient.sendGroupMessage(String.valueOf(groupId), message);
}
/**
* 获取近30期历史开奖记录
*/
private String getRecentHistory(Long groupId) {
List<DrawRecord> records = drawRecordMapper.selectList(
new LambdaQueryWrapper<DrawRecord>()
.eq(DrawRecord::getGroupId, groupId)
.orderByDesc(DrawRecord::getCreateTime)
.last("LIMIT 30"));
if (records == null || records.isEmpty()) {
return "";
}
StringBuilder sb = new StringBuilder();
for (DrawRecord record : records) {
sb.append(record.getRoundNo()).append(":").append(record.getDigit()).append("\n");
}
return sb.toString().trim();
}
/**
* 局任务信息
*/
private static class RoundTask {
Long roundId;
Long groupId;
LocalDateTime endBetTime;
LocalDateTime startRpTime;
}
/**
* 延迟任务信息
*/
private static class PendingTask {
private String taskId;
private String type;
private Long roundId;
private Long groupId;
private Integer digit;
private LocalDateTime executeTime;
public String getTaskId() { return taskId; }
public void setTaskId(String taskId) { this.taskId = taskId; }
public String getType() { return type; }
public void setType(String type) { this.type = type; }
public Long getRoundId() { return roundId; }
public void setRoundId(Long roundId) { this.roundId = roundId; }
public Long getGroupId() { return groupId; }
public void setGroupId(Long groupId) { this.groupId = groupId; }
public Integer getDigit() { return digit; }
public void setDigit(Integer digit) { this.digit = digit; }
public LocalDateTime getExecuteTime() { return executeTime; }
public void setExecuteTime(LocalDateTime executeTime) { this.executeTime = executeTime; }
}
/**
* 处理延迟任务队列(每秒执行)
*/
@Scheduled(fixedDelay = 1000)
public void processPendingTasks() {
LocalDateTime now = LocalDateTime.now();
pendingTasks.entrySet().removeIf(entry -> {
PendingTask task = entry.getValue();
if (task.getExecuteTime().isBefore(now) || task.getExecuteTime().isEqual(now)) {
executeTask(task);
return true;
}
return false;
});
}
/**
* 执行延迟任务
*/
private void executeTask(PendingTask task) {
try {
switch (task.getType()) {
case "settle":
onSettle(task.getRoundId(), task.getGroupId(), task.getDigit());
break;
case "auto_next":
onAutoNext(task.getGroupId());
break;
case "start_rp":
onStartRp(task.getRoundId(), task.getGroupId());
break;
case "bot_send_rp":
botSendRp(task.getRoundId(), task.getGroupId());
break;
default:
log.warn("未知任务类型: {}", task.getType());
}
} catch (Exception e) {
log.error("执行任务失败: taskId={}, error={}", task.getTaskId(), e.getMessage());
}
}
/**
* 自动开始下一期
*/
private void onAutoNext(Long groupId) {
try {
gameService.startGame(groupId, 0L); // 0L表示系统自动
} catch (Exception e) {
log.error("自动开始下一期失败: groupId={}, error={}", groupId, e.getMessage());
}
}
}